Monday, November 19, 2007

Paper Prototyping Critiques

Aquila - Ah RISE my emporer..to your bloody emporer death!

"Go forward with your valour intact, dive down the depths under thy darkened sky and gaze upon your fate, for she lies awake awaiting your presence under the cold soil. Not any amount of bravado can or ever could save you in a moment similar to this one. For I SHALL critique your paper prototype with all of my good judgement cast aside!"

Hmm...yes I see you guys are trying different tactics and strategies to come up with feedback..interesting. Like not telling the users the controls, in the end with them finding it difficult and confusing, although I would normally expect a game like this to have complicated controls, so ofcourse it would be confusing. ... .... ..Ok sue me that was the only interesting tactic or strategy I saw. Good job on having your digital prototype up already, I'm sure that helped with the aethetics aspect of your prototyping. And don't you just love it when a bug becomes a fairy, that's what I call them(now) because at first they try to screw up your game, but then against all their puny efforts, all it does is amuse you and then you decide to take advantage of the bug, so it no longer stays a bug but emerges into a beautiful fairy.

Legend of Chopstick Chung:

Your presentation was short, I didn't realize. I remember your game, as simple as it is, its good that you guys had a digital prototype so you could test the aesthetics of your game, so now make it look as great as you can possibly ever make it! GO! WHY ARE YOU STILL READING THIS?!

shh~ ok now that they've left: "c'mon...c'mon!.....aww C'MON ALREADY! geez"

Deep[ly] [resisting the urge to joke about the name] Field:

I don't really understand the acting it out part, but I'm guessing that's not going to get you very far on testing the look and feel of the game. It's cause you guys switched your concepts so late isnt it..yea I bet it is. I also don't understand your game, all the throwing of balls and hitting targets. BUT I must admire your courage! Because you guys had the guts to stand up to your own judgements and test only a few playable objectives and for that I congratulate you. Take a bow.


dyNASTY:

Ok, in all seriousness folks, how did your paper prototype work? I critique that your presentation was too short! I critique that you guys should tell us how your paper prototype works. I critique that I'm using the word critique in the wrong context. But would've that been easier to figure out a new word or just explain to you readers so I don't look like I dont know what im doing but can get away with it.

(satire?)



i applaude those few who get it, but not you Matt cause I will most likely have to explain this to you word for word tomorrow..oh yes we'll see.

1 comment:

Phil Kim said...
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