3rd Cloud:
What I liked about this team's paper prototype is that they had their users fill in how certain artifacts would react to the player when they interacted with the object. I think this is a good idea for increasing interactivity in the next prototype, if they were to use the users suggestions. Maybe have other users test the next prototype out to gain a different perspective on the game, it seems the users they had for this prototype were all fairly similar.
Food Fight:
There's only one thing to say about this group's paper prototype: next time chose something different from battleship that will test out your game mechanic, I wasnt totally sure how battleship compares to something like Gunbound, I understand at first theres some guessing involved (for the initial shot), but experts at Gunbound dont need to guess on the first shot, but experts at battleship don't really have anything but a guess for the first shot, and so forth, there are other examples but I won't go further. Also use more than one prototype so you can test out different aspects of the game.
Drive-thru Tycoon:
I didn't really have anything to critique this group on, I actually didn't really hear anything the presenter said because he was too quiet, even after I told him to speak up. And no, standing up straighter doesn't neccessarily mean your going to speak louder, you actually have to do more work than that. All I have to say is that since this is a pretty simple game to start off with, and I know this for a fact after watching a toddler (who couldn't speak english) play a game very similar to this one without any instruction (because it was written in english), you should focus on creating a more intuitive game rather than focussing on the introduction, or just enhance other aspects in the game to increase user enjoyment rather than revising the intro's. Because according to your presentation the users said that "the introduction was not clear," after you guys gave an introduction sheet. So what I'm saying here is that you probably dont even need an introduction sheet for a simple game like this, you might end up confusing the users, plus just the idea that they're playing a game that needs an introduction sheet will give them false hopes that this is a game that has some ingenuity and originality, no offense, but I've seen this game much too often.
Tuesday, November 6, 2007
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