Monday, November 12, 2007

Paper Prototype Critiques

Stick Ninja:
I don't have any constructive feedback for your paper prototype, good job on successfully testing your main mechanic. If you could see me now I'd be shrugging and looking confused.

Zodiac War:
Same thing here, to be honest I forgot what the game was, good job on finding out you need to properly ramp the A.I..? That's all I got from your presentation.

Crack Quest:
Now this game I remember. From your feedback the users wanted to skip the text or any dialogue just to get to the game play which led you guys to the conclusion of making the dialogue "skippable." Why don't you just focus on making the dialogue or text integrated with the game play so users wouldn't have the urge to skip it in the first place.

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