Monday, October 29, 2007

Paper Prototype Critiques

Time has arrived for the highly exhalted "Paper Prototype Critiques." And I just finally figured out what we were supposed to do (as in what to critique). But, I wasn't totally aware of this realization when I was watching the presentations, frankly I thought there wasn't enough information on the Paper Prototypes in the presentations to have any basis of what to critique. Ohwell throwing all that to the side, here we go!

Ant Lion:

First I'd like to say GOOD JOB! Really though..why didnt you use the one sided window?! its so freaking cool! Anyways I dont have any constructive critiques for your paper prototype, good job for keeping it simple with the token and dice strategy. Maybe next time choose students who havent taken this course before, and am I mistakened from the notes I took in class or has this class not even been offered before? Anyways, choose students or people ranging from different backgrounds or studies and see what results you get then. Please share the results.

Fins of Fury:

Let me see what I wrote about you in my notes. You didnt use the one sided window either? Geez people. FBI agents use this stuff...dont you want to be as cool as FBI agents?! Apparently not! I don't have too much written down for you guys, that must be a good thing. Except for this which I found a bit interesting, please forgive the possible grammatical mistakes(of my entire blog) "...suggestions were given from users, yet scope still has to be scaled down still, making them reach an almost useless conclusion that 'yes' they do have some suggestions to listen to, but they cant implement them due to time restrictions."

Mizu:

Can I ask a question? Why "Mizu."? Why not "Water"? "Shui"? or "AIR" (which is Indonesian for water, crazy eh?) I just don't get this obsession with everything spelt Japanese. Onto the critiques!

It's too bad you didn't get to test your main game mechanic, I can see how that would be counter-productive testing some other mechanic. Although atleast you guys were able to test other things like art. But seriously guys, how can you not be able to test a power guage in a paper prototype? Cause I certainly can't figure it out, that sucks that your mark (well the mark projected out for the rest of the class to hear) suffered because of it. Overall though I liked your presentation, it was more informative than the previous two.

Testing 1..2..3..

Good job on focussing just on the game mechanics in your testing. Also for having the users play the characters at the same time to increase user-interaction and communication. But one thing which I though was innovative was the fact that you guys changed the characters/mechanics part way through the user testing to get more results, I thought that shouldve earned you guys the big one-five.

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