Time has arrived for the highly exhalted "Paper Prototype Critiques." And I just finally figured out what we were supposed to do (as in what to critique). But, I wasn't totally aware of this realization when I was watching the presentations, frankly I thought there wasn't enough information on the Paper Prototypes in the presentations to have any basis of what to critique. Ohwell throwing all that to the side, here we go!
Ant Lion:
First I'd like to say GOOD JOB! Really though..why didnt you use the one sided window?! its so freaking cool! Anyways I dont have any constructive critiques for your paper prototype, good job for keeping it simple with the token and dice strategy. Maybe next time choose students who havent taken this course before, and am I mistakened from the notes I took in class or has this class not even been offered before? Anyways, choose students or people ranging from different backgrounds or studies and see what results you get then. Please share the results.
Fins of Fury:
Let me see what I wrote about you in my notes. You didnt use the one sided window either? Geez people. FBI agents use this stuff...dont you want to be as cool as FBI agents?! Apparently not! I don't have too much written down for you guys, that must be a good thing. Except for this which I found a bit interesting, please forgive the possible grammatical mistakes(of my entire blog) "...suggestions were given from users, yet scope still has to be scaled down still, making them reach an almost useless conclusion that 'yes' they do have some suggestions to listen to, but they cant implement them due to time restrictions."
Mizu:
Can I ask a question? Why "Mizu."? Why not "Water"? "Shui"? or "AIR" (which is Indonesian for water, crazy eh?) I just don't get this obsession with everything spelt Japanese. Onto the critiques!
It's too bad you didn't get to test your main game mechanic, I can see how that would be counter-productive testing some other mechanic. Although atleast you guys were able to test other things like art. But seriously guys, how can you not be able to test a power guage in a paper prototype? Cause I certainly can't figure it out, that sucks that your mark (well the mark projected out for the rest of the class to hear) suffered because of it. Overall though I liked your presentation, it was more informative than the previous two.
Testing 1..2..3..
Good job on focussing just on the game mechanics in your testing. Also for having the users play the characters at the same time to increase user-interaction and communication. But one thing which I though was innovative was the fact that you guys changed the characters/mechanics part way through the user testing to get more results, I thought that shouldve earned you guys the big one-five.
Monday, October 29, 2007
Week 9 Assessment
In the spirit of HALLOWEEN, this weekly assessment is going to be HALLOWEEN themed (full of "muwahahahs," "ooooos~," and "BOO'S!"), just like everything else, except for everything that isn't taking part on this most sacred holiday which I hate due to the fact that when I was younger I wasn't allowed more than enough candy that healithy sastified my sugar fixes...ah~ what it's like to be 17 again.
so...HAPPY HALLOWEEN KIDS!
Muwahahaha..
Accomplished:
So far I have created a few sample tracks for either the levels or the main theme of the game, but I can't seem to create that "high as a kite(ohya halloween)..witch, cute as a kitten...frankenstein, as flaming as me(dressed like a vampire) watching 'Chobits'" theme song that will satisfy this video game's hunger for frankenstein kittens...I mean a happy theme. All I can come up with is my usual raving themed trance music(all of which are pretty pissed off most of the time), so unless this video game involves popping E and dancing around like nobody's watching, I could say without a doubt that I'm going to have to pull out all the stops and stop writing this weekly assessment so I can focus and create something more "uplifting"...(hm maybe I should watch Chobits to get me in that certain mood)...damnit I keep forgetting about the halloween theme, sorry.......ok done! I can't believe it but I've finally created something thats bleeding excessively with joy. Seriously though, I did actually create a happier sounding theme song, although pretty sad now, as in editing wise(could've I used a better word?) I'll see how everyone responds to it while closely monitoring their eye/hand stabbing movements and heart palpitations, and then beginning the highly intricate process of asking what they thought of it..
The Chobits DVD was a gift. SHUTUP!
When and Where (and Why does this matter?) we met:
"ooooo~" uhoh did you hear that coming from behind you too?
haha! tricked you. you only read that.
We met last Tuesday around noonish. I get this part, I mean we ARE supposed to meet up right, but seriously...where?...Okay we met in this small room by 3170, a cozy little chamber-casket fashioned with state-of-the-art furniture just screaming the fact that it too really wants to be there.
We're meeting up tomorrow, same time, same (but im not going to tell you where) place. Cause its a myyystterrryyyy ooohhh~...and...thats..the..game, DONE! (just kidding) BUT! (yes there's my but again) As in the words of Matt L. who usually doesnt have anything else better to say
"Why don't we create a board game."
What I hope to Accomplish:
BOOZE!
What I'm hoping to accomplish, although a bit far-fetched, is the main theme and then the level themes, excluding future post-editing ofcourse. Yet, creating a full song for the main theme might have to wait, but I'll atleast have a looping theme that I will transform into a fully functioning song that can do your blood soaked dishes, sing to your zombie cat, and everything, you'll see! And on my spare time I guess I can start finding some gd sound effects on my Alesis Micron, poor poor Micron, how many times must I use you for nothing more than sound effects, for both you and I know your better than that, I MEAN you have a freakin' knob that glows red when you push it for Godsakes!
Well thats all for now children, and as always remember to bring an extra pair of underwear when trick or treating this halloween, especially when you come by my ghoolish abode.
....
......
.........cause im going to scare the children ofcourse!
so...HAPPY HALLOWEEN KIDS!
Muwahahaha..
Accomplished:
So far I have created a few sample tracks for either the levels or the main theme of the game, but I can't seem to create that "high as a kite(ohya halloween)..witch, cute as a kitten...frankenstein, as flaming as me(dressed like a vampire) watching 'Chobits'" theme song that will satisfy this video game's hunger for frankenstein kittens...I mean a happy theme. All I can come up with is my usual raving themed trance music(all of which are pretty pissed off most of the time), so unless this video game involves popping E and dancing around like nobody's watching, I could say without a doubt that I'm going to have to pull out all the stops and stop writing this weekly assessment so I can focus and create something more "uplifting"...(hm maybe I should watch Chobits to get me in that certain mood)...damnit I keep forgetting about the halloween theme, sorry.......ok done! I can't believe it but I've finally created something thats bleeding excessively with joy. Seriously though, I did actually create a happier sounding theme song, although pretty sad now, as in editing wise(could've I used a better word?) I'll see how everyone responds to it while closely monitoring their eye/hand stabbing movements and heart palpitations, and then beginning the highly intricate process of asking what they thought of it..
The Chobits DVD was a gift. SHUTUP!
When and Where (and Why does this matter?) we met:
"ooooo~" uhoh did you hear that coming from behind you too?
haha! tricked you. you only read that.
We met last Tuesday around noonish. I get this part, I mean we ARE supposed to meet up right, but seriously...where?...Okay we met in this small room by 3170, a cozy little chamber-casket fashioned with state-of-the-art furniture just screaming the fact that it too really wants to be there.
We're meeting up tomorrow, same time, same (but im not going to tell you where) place. Cause its a myyystterrryyyy ooohhh~...and...thats..the..game, DONE! (just kidding) BUT! (yes there's my but again) As in the words of Matt L. who usually doesnt have anything else better to say
"Why don't we create a board game."
What I hope to Accomplish:
BOOZE!
What I'm hoping to accomplish, although a bit far-fetched, is the main theme and then the level themes, excluding future post-editing ofcourse. Yet, creating a full song for the main theme might have to wait, but I'll atleast have a looping theme that I will transform into a fully functioning song that can do your blood soaked dishes, sing to your zombie cat, and everything, you'll see! And on my spare time I guess I can start finding some gd sound effects on my Alesis Micron, poor poor Micron, how many times must I use you for nothing more than sound effects, for both you and I know your better than that, I MEAN you have a freakin' knob that glows red when you push it for Godsakes!
Well thats all for now children, and as always remember to bring an extra pair of underwear when trick or treating this halloween, especially when you come by my ghoolish abode.
....
......
.........cause im going to scare the children ofcourse!
Tuesday, October 23, 2007
Week 8 Assessment
Accomplished!!!:
Not all that much yet, although tomorrow (today) is going to be the day in which all audio production will begin to proliferate into the cumulative archive worthy to be utilized enhancing any gaming experience (especially if all gaming was to be done aurally - imagine that). Unfortunately, I've been relentlessly studying ALL week for another class' midterm which takes place tomorrow(all of you better give me your luck). BUT! (yes I did use "but" at the beginning of a sentence and yes it was a one word sentence) I've done some editing/appending/cutting/(...re-iterating...yea..whynot, how about another "re") and re-assigning the inherent sounds for the moods/atmosphere intrinsic to each of our levels which take place in mind-numbingly exciting different settings like the NIGHT, or the DAY. Ah, but I kid, last time we gathered as a team we discussed the physical settings(is it a orchard? or an ancient monolith resembling an archaic fusional power plant?) of each level, allowing me to further design the outline of each level's aural-signifiers (hm...ya, I'll call them aural-signifiers from now on.)
Okay, now for the exciting part:
Where we met and when:
We met up in our tutorial, although something unbelievable and utterly unexplainable occured, let me explain. WE WERE DISSALLOWED ANY PRODUCTIVE DISCOURSE WITH OUR TEAMMATES CONCERNING OUR GAME! Over the course of this week (mostly the last 5 minutes) I have come up with a few arguments as to why this took place. First one being: as if possesed, everyone but me took a keen interest in the lengthy tutorial "handout" noticing the reputable source from where it was found and copied. Secondly: a blockage formed in the section of our brains where we derive our individuality and ability to uncomform to the persistent "Yahs!" (and other sounds signifying whips and great depretiation in marks due to the incompletion of being able to READ and FOLLOW simple directions.) Rubbish! some of you others (all of whom are entranced) might say, and you might be correct, for I too was under the same trance or spell as the rest of you, so if I was me, which I am, I would say Rubbish! to myself too, but would that make me, like you, correct? Ofcourse not, the answer is no.
Okay now for the juicy and restricted part, children you might want to avert your eyes cause this ones going to be full of sheer explicit nature and....mere getting downness!:
WHAT I HOPE TO ACCOMPLISH...aww...for next week:
...ok so the topic wasn't as exciting as I thought...it seems like this is a recurring nightmare with this class, getting all hopped up on hopes of actually learning something constructive, ohwell.
Aside from my crest-fallen attitude, I'm quite excited for this week, especially tomorrow, because I will bring my fully hardware driven friend (his name is ELECTRIBE-MX) YES! you've guessed it, he's my sequencer. I hope all of you software/mouse-clicking technophiles will bow your heads in shame when EMX comes walking through the school doors with my legs, in my backpack. I hope to get some serious button pushing time with EMX tomorrow and create some usable tracks.
Till then and as always children: do not try to watch T.V. while driving, for it takes too much processing power in the brain to fill in all those blank dots on the screen for you to be able to focus on your driving skills, instead watch film, all it is is just screens projected at 24 frames per second, HARDLY any thought processing power going on there.
Not all that much yet, although tomorrow (today) is going to be the day in which all audio production will begin to proliferate into the cumulative archive worthy to be utilized enhancing any gaming experience (especially if all gaming was to be done aurally - imagine that). Unfortunately, I've been relentlessly studying ALL week for another class' midterm which takes place tomorrow(all of you better give me your luck). BUT! (yes I did use "but" at the beginning of a sentence and yes it was a one word sentence) I've done some editing/appending/cutting/(...re-iterating...yea..whynot, how about another "re") and re-assigning the inherent sounds for the moods/atmosphere intrinsic to each of our levels which take place in mind-numbingly exciting different settings like the NIGHT, or the DAY. Ah, but I kid, last time we gathered as a team we discussed the physical settings(is it a orchard? or an ancient monolith resembling an archaic fusional power plant?) of each level, allowing me to further design the outline of each level's aural-signifiers (hm...ya, I'll call them aural-signifiers from now on.)
Okay, now for the exciting part:
Where we met and when:
We met up in our tutorial, although something unbelievable and utterly unexplainable occured, let me explain. WE WERE DISSALLOWED ANY PRODUCTIVE DISCOURSE WITH OUR TEAMMATES CONCERNING OUR GAME! Over the course of this week (mostly the last 5 minutes) I have come up with a few arguments as to why this took place. First one being: as if possesed, everyone but me took a keen interest in the lengthy tutorial "handout" noticing the reputable source from where it was found and copied. Secondly: a blockage formed in the section of our brains where we derive our individuality and ability to uncomform to the persistent "Yahs!" (and other sounds signifying whips and great depretiation in marks due to the incompletion of being able to READ and FOLLOW simple directions.) Rubbish! some of you others (all of whom are entranced) might say, and you might be correct, for I too was under the same trance or spell as the rest of you, so if I was me, which I am, I would say Rubbish! to myself too, but would that make me, like you, correct? Ofcourse not, the answer is no.
Okay now for the juicy and restricted part, children you might want to avert your eyes cause this ones going to be full of sheer explicit nature and....mere getting downness!:
WHAT I HOPE TO ACCOMPLISH...aww...for next week:
...ok so the topic wasn't as exciting as I thought...it seems like this is a recurring nightmare with this class, getting all hopped up on hopes of actually learning something constructive, ohwell.
Aside from my crest-fallen attitude, I'm quite excited for this week, especially tomorrow, because I will bring my fully hardware driven friend (his name is ELECTRIBE-MX) YES! you've guessed it, he's my sequencer. I hope all of you software/mouse-clicking technophiles will bow your heads in shame when EMX comes walking through the school doors with my legs, in my backpack. I hope to get some serious button pushing time with EMX tomorrow and create some usable tracks.
Till then and as always children: do not try to watch T.V. while driving, for it takes too much processing power in the brain to fill in all those blank dots on the screen for you to be able to focus on your driving skills, instead watch film, all it is is just screens projected at 24 frames per second, HARDLY any thought processing power going on there.
Tuesday, October 16, 2007
Week 7 Individual Assessment
What I've accomplished:
Created a tentative outline for the audio set up for each of the game screens including sound effects and tracks, for example: "cursor movement," and "button select."
Outlined the sound and ambient effects needed for each of the levels in the game play, since every level will take place in a different setting (rainy, sunny, daytime, night etc.)
Where and when we met:
We met at 2pm in 3262 last week. This week we met up at 2pm in 3215.
What I hope to accomplish for next week:
While referring to my teammates I want to be able to decide on what type of sound effects are needed to establish the mood and atmosphere in the game while keeping the it consistent. I also want to start creating the raw sound files.
Created a tentative outline for the audio set up for each of the game screens including sound effects and tracks, for example: "cursor movement," and "button select."
Outlined the sound and ambient effects needed for each of the levels in the game play, since every level will take place in a different setting (rainy, sunny, daytime, night etc.)
Where and when we met:
We met at 2pm in 3262 last week. This week we met up at 2pm in 3215.
What I hope to accomplish for next week:
While referring to my teammates I want to be able to decide on what type of sound effects are needed to establish the mood and atmosphere in the game while keeping the it consistent. I also want to start creating the raw sound files.
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